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To build an interactive mechanism for distance learning environment such as a scientific experiment, the architecture of learning environment and assisted agents should be taken into consideration first. Another issue for constructing interactive mechanism is protocols between the environment and agents. An Experiment Action Language is designed for this purpose. Besides, the way for agent inferring rules is also presented in this paper.doi:10.1109/icalt.2001.943925 dblp:conf/icalt/KuoCH01 fatcat:voohad6tuncd5imog6sttdim4q