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Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
Proceedings of the 38th Annual Hawaii International Conference on System Sciences
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the virtual world (VW). This paper identifies the challenges that developers of VWs will face in their efforts to find viable business models. This is a single case study of China as an exploratory project to determine the issues surrounding business models for virtual world developers and users. The paper discusses the
doi:10.1109/hicss.2005.133
dblp:conf/hicss/MacInnesH05
fatcat:ryuv7evdfzbbfojboj3bgwmoee