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What kind of stories do children like in an active video game (AVG)? An exploratory study
2015
International Conference on Foundations of Digital Games
Video games are an important part of children's digital lives. Active video games (AVG) are a potential intervention useful in combating childhood obesity. Narratives are stories with a beginning, middle and end. Motivational ingredients in narratives could attract and maintain AVG players' attention when delivering behavioral interventions. Few empirical studies have explored children's cognitive and emotional responses to narratives, and even fewer explored their reactions to AVG narratives.
dblp:conf/fdg/Lu15
fatcat:2bhmomog7fdkbdwr4b454jrysy