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Developing Physics Simulation in Augmented Reality
2012
International Journal of Virtual Reality
Use of a physics engine to drive a virtual scene is becoming more common. Physics simulations aim to model the behaviors of objects in space so as to provide realistic motions in computer animation, thereby enriching the interaction and user experience in augmented reality. In this paper, we present a cross-platform environment in which handheld and desktop-computer users can collaborate with each other in a shared scene to accomplish physically realistic experiences during the course of
doi:10.20870/ijvr.2012.11.2.2842
fatcat:oyn2ihd2y5gcbjbmzc7sbxjkzq