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Performance Evaluation of a Multi-User Virtual Reality Platform
2020
2020 International Wireless Communications and Mobile Computing (IWCMC)
Virtual Reality (VR) popularity is increasing as it is becoming more affordable for end users. Available VR hardware includes low-end inexpensive devices like Google Cardboard and high-end ones like HTC Vive or Oculus Rift, which are more expensive headsets. Using VR as a platform for content delivery allows better user engagement than other traditional methods, as VR headsets remove external distractions. Multiuser VR applications provide shared experiences where users can communicate and
doi:10.1109/iwcmc48107.2020.9148390
dblp:conf/iwcmc/ParthasarathySO20
fatcat:blvuofmcjralpih2hqqgncofqe