An IoT-Based Gamified Approach for Reducing Occupants' Energy Wastage in Public Buildings

Thanasis Papaioannou, Nikos Dimitriou, Kostas Vasilakis, Anthony Schoofs, Manolis Nikiforakis, Fabian Pursche, Nikolay Deliyski, Amr Taha, Dimosthenis Kotsopoulos, Cleopatra Bardaki, Sarantis Kotsilitis, Anastasia Garbi
2018 Sensors  
Conserving energy amenable to the activities of occupants in public buildings is a particularly challenging objective that includes associating energy consumption to particular individuals and providing them with incentives to alter their behavior. This paper describes a gamification framework that aims to facilitate achieving greater energy conservation in public buildings. The framework leverages IoT-enabled low-cost devices, to improve energy disaggregation mechanisms that provide energy use
more » ... and-consequently-wastage information at the device, area and end-user level. The identified wastages are concurrently targeted by a gamified application that motivates respective behavioral changes combining team competition, virtual rewards and life simulation. Our solution is being developed iteratively with the end-users' engagement during the analysis, design, development and validation phases in public buildings located in three different countries: Luxembourg (Musée National d'Histoire et d'Art), Spain (EcoUrbanBuilding, Institut Català d'Energia headquarters, Barcelona) and Greece (General Secretariat of the Municipality of Athens).
doi:10.3390/s18020537 pmid:29439414 pmcid:PMC5855919 fatcat:rpjcib65dzdjplbqm4kwojevli