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This paper describes MooDS, an object-oriented communication protocol dedicated to Java 2 Micro Edition (J2ME) based mobile phones. This protocol is used in GASP, an open source middleware enabling J2ME multiplayer gaming interactions. This paper enlightens the difficulty in developing mutiplayer games in heavily constrained environments, like the J2ME CLDC platform: small application memory footprint, lack of object serialization support, network protocol limitations, small bandwith and lackdoi:10.1145/1378063.1378066 dblp:conf/mobility/Pellerin07 fatcat:5dhbfslvobeonpo2htfm3cqecq