PLAYER CO-MODELLING IN A STRATEGY BOARD GAME: DISCOVERING HOW TO PLAY FAST

Dimitris Kalles
2007 Cybernetics and systems  
In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at varying levels of sophistication and density when compared to fully autonomous playing. The experimental results suggest a clear and measurable association between the ability to win games and the ability to do that fast, while at the same time demonstrating
more » ... at there is a minimum level of human involvement beyond which no learning really occurs.
doi:10.1080/01969720701709982 fatcat:ur3zpezjjrdlbg5duub5uyfadu