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Are Real-World Place Recommender Algorithms Useful in Virtual World Environments?
2015
Proceedings of the 9th ACM Conference on Recommender Systems - RecSys '15
Large scale virtual worlds such as massive multiplayer online games or 3D worlds gained tremendous popularity over the past few years. With the large and ever increasing amount of content available, virtual world users face the information overload problem. To tackle this issue, game-designers usually deploy recommendation services with the aim of making the virtual world a more joyful environment to be connected at. In this context, we present in this paper the results of a project that aims
doi:10.1145/2792838.2799674
dblp:conf/recsys/MarinhoTP15
fatcat:dd7mqs6prfe2rf7tr2kq76dwra