Wonjung Kim, Kenny Tsu Wei Choo, Youngki Lee, Archan Misra, Rajesh Krishna Balan
2018 Proceedings of the 16th Annual International Conference on Mobile Systems, Applications, and Services - MobiSys '18  
With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that fosters empathetic design, by allowing app designers, in-situ, to rapidly evaluate the usability of their apps, from the perspective of impaired users. To provide a truly authentic experience, Empath-D
more » ... fully orchestrates the interaction between a smartphone and a VR device, allowing the user to experience simulated impairments in a virtual world while interacting naturally with the app, using a real smartphone. By carefully orchestrating the VR-smartphone interaction, Empath-D tackles challenges such as preserving low-latency app interaction, accurate visualization of hand movement and low-overhead perturbation of I/O streams. Experimental results show that user interaction with Empath-D is comparable (both in accuracy and user perception) to real-world app usage, and that it can simulate impairment effects as effectively as a custom hardware simulator. CCS CONCEPTS • Human-centered computing → Systems and tools for interaction design; Ubiquitous and mobile computing systems and tools; Accessibility design and evaluation methods; Accessibility systems and tools; Ubiquitous and mobile computing design and evaluation methods; KEYWORDS empathetic design; accessibility; mobile design; virtual reality; multidevice, distributed user interfaces ACM Reference Format:
doi:10.1145/3210240.3210331 dblp:conf/mobisys/KimCLMB18 fatcat:cdhjtzdlpnehjc7lglorquvpze