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A versatile interactive 3D brush model
12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings.
We present a flexible modeling approach capable of realistically simulating many varieties of brushes commonly used in painting. Our geometric model of brush heads is a combination of subdivision surfaces and hundreds of individual bristles represented by thin polygonal strips. We exploit bristle-to-bristle coherence, simulating only a fraction of the bristles and using interpolation for the remainder. Our dynamic model incorporates realistic physically-based deformation, including anisotropic
doi:10.1109/pccga.2004.1348363
dblp:conf/pg/BaxterL04
fatcat:5xa3pz3m7bdo7p6m6gtlezn43m