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We propose a model of the driver perception suited for microscopic, agent-based traffic simulations. The model includes both top-down and bottom-up perception, and takes into account the limited amount of perceptive resource which gain access to short-term memory. The driving task is split into sub-tasks, which can be activated in parallel (e.g. car following and crossroads passing). Perceived entities (percepts) as well as subtasks are ranked with respect to their subjective value, and due todoi:10.4074/s0761898014001046 fatcat:lmgfdobuuzal3j6ydtsckxkhiy