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Comics are a significant product of mass culture that reflect the values and models of contemporary societies. Beyond their original function for entertainment, many authors (Hutchinson, 1949; Cary, 2004; Yang, 2006; Bitz, 2010; Ravelo, 2013) have pointed out the potential of comics as a motivating resource for a wide range of educational purposes. Therefore, the use of comics has been extensively applied to increase literacy, promote creativity, develop critical thinking, and reflect ondoi:10.5294/laclil.2014.7.1.3 fatcat:flz2xkaeifbdbmbtnxukjziznu