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In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using several types of two-player games, where the agents have identical roles and compete for the same resources, or where they have different roles, like in query-response games. The described situations have applications in modelling behavior in many types ofarXiv:0908.0060v1 fatcat:cr7kphwhmzdtrmst6vs2fskjgy