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Karl Sims' work 25,26 on evolving body shapes and controllers for three dimensional, physically simulated creatures generated wide interest on its publication in 1994. The purpose of this paper is threefold: (1) to highlight a spate of recent work by a number of researchers in replicating, and in some cases extending, Sims' results using standard PCs (Sims' original work was done on a Connection Machine CM-5 parallel computer). In particular, a re-implementation of Sims' work by the authorsdoi:10.1162/106454601300328034 pmid:11461690 fatcat:pwmawbftuzhangn7ivjftalkgm