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Serious Games as an Engaging Medium on Building Energy Consumption: A Review of Trends, Categories and Approaches
2020
Sustainability
Serious games, as an engaging medium on energy consumption, have recently become more popular, as they present an educational mechanism to engage end-users. A novel application of serious games in engaging and educating end-users has been validated during the last years. However, there is little research focusing on the review of its development trends, categories and approaches. The proposed paper reviews serious games as an engaging medium for building energy consumption. The research focuses
doi:10.3390/su12208508
fatcat:7ya33oxa5zhxpovcu63betp6bq