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We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-toperson 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computersdoi:10.1109/sibgra.2002.1167133 dblp:conf/sibgrapi/KurashimaYL02 fatcat:pi5gp22lp5bxzmnb7tvgznvcgq