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Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing
Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing
We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-toperson 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers
doi:10.1109/sibgra.2002.1167133
dblp:conf/sibgrapi/KurashimaYL02
fatcat:pi5gp22lp5bxzmnb7tvgznvcgq