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Crowdsourcing has become the mot du jour when it comes to resolving any types of problems, online or offline, that require sustained human involvement. We see it applied in order to motivate employees to engage with less rewarding daily routines, to attract the best possible ideas and approaches to boost innovation, or to complete data processing tasks that computing technology has yet to master quickly and accurately. In this paper we look at its various forms and flavours, from gamificationdoi:10.18352/lq.9948 fatcat:35rkj2im5ncobdm652kef4xr6m