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Visual simulation of weathering by γ-ton tracing
2005
ACM Transactions on Graphics
Figure 1 : A weathering sequence generated by our system. From left to right, the hydrant becomes increasingly rusty and dusty. The gap between the tiles becomes colonized by moss. Abstract Weathering modeling introduces blemishes such as dirt, rust, cracks and scratches to virtual scenery. In this paper we present a visual simulation technique that works well for a wide variety of weathering phenomena. Our technique, called γ-ton tracing, is based on a type of aging-inducing particles called
doi:10.1145/1073204.1073321
fatcat:u3ld2z572rc5jonbwe7vy3bpz4