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Many people argue that stories can be experienced by audiences through very specific mediums such as films or books. This paper will diverge from the beaten track and introduce its readers to the contemporary and interactive medium of videogames, hopefully establishing it as a form of art in their consciousness. In an attempt to prove the academic, as well as philosophical, value of videogames; this paper will compare Harlan Ellison's award winning short story I Have No Mouth, and I Must Screamdoi:10.26262/exna.v0i3.7197 fatcat:k526ep7y75cchkupcy2oet6a2u