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Toward a Supplemental Haptic Interface to Aid Novice Gameplay
[thesis]
As the video game industry grows and becomes more popular, new players with limited experience may be joining the video game community and learning to play for the first time. This thesis study investigates how the experience and mental models of novice players differ from experienced players, and how this information can be utilized to design more effective tutorials for these new players, particularly with multimodal interfaces as a possible technique in mind. To do this, an exploratory
doi:10.22215/etd/2022-15238
fatcat:ue43ojt66jf57dniac6exctmgi