A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is
Aimed at the problem of how to objectively obtain the threshold of a user's cognitive load in a virtual reality interactive system, a method for user cognitive load quantification based on an eye movement experiment is proposed. Eye movement data were collected in the virtual reality interaction process by using an eye movement instrument. Taking the number of fixation points, the average fixation duration, the average saccade length, and the number of the first mouse clicking fixation pointsdoi:10.3390/info10050170 fatcat:5ya6c6653vgdlnjgmudjihr22e