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The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of humancomputer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motiondoi:10.3991/ijet.v9i2.3282 fatcat:2fdcexresvfl7ejyz5oostuqja