Simulated motion blur does not improve player experience in racing game

Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins
2013 Proceedings of Motion on Games - MIG '13  
doi:10.1145/2522628.2522653 dblp:conf/mig/SharanNMH13 fatcat:y56is6ehp5bf3jkyuu7agysw6q