EDITING VIRTUAL HUMAN MOTION TECHNIQUES WITH DYNAMIC MOTION SIMULATOR AND CONTROLLER

Ismahafezi Ismail, Mohd Sharizal Sunar
2015 Jurnal Teknologi  
Graphical abstract Abstract Modifying realistic virtual human movement has become a challenging task to the researcher for computer games and animation development. To achieve realistic virtual human, the character movement must have same motion like real human. Virtual human movement can be created by blending different sources such as motion capture, dynamic and kinematics simulation. Editing dynamic movement requires a great skill from animator and takes a long time to setup. This paper
more » ... nts a new technique for editing virtual human motion state using dynamic motion control in the real time animation. The system approach based on active dynamic control by normalizes the trajectory of vector space position. This technique explores the perfect balance in dynamic motion controls for virtual human motion initial and final states. For that purpose, an enhancement of proportional-derivative controller will be used. This paper focuses on three main parts; virtual human hierarchy, motion editing techniques and motion dynamic control.
doi:10.11113/jt.v75.5063 fatcat:mpjeyrql5zamfie4ordgmmgzvm