Toward an architecture of mind

Peter Anders
2002 Artnodes  
Today's technologies offer a new class of symbol, one that-while not material-has a presence bordering on the tangible. Virtual reality, computer modelling and video games exemplify this class, challenging our conventions of fiction and reality. They call for a reassessment of symbols in many disciplines-particularly in the fields of architecture and design. Despite their service to our material world, these disciplines-architecture in particular-rarely engage it directly. Their practitioners
more » ... eir practitioners deal almost exclusively with symbols (drawings, models, specifications) that mediate intentions to manufacturers and clients. I had an interesting experience, however-interesting is perhaps the nicest way to put it. In the early 90s, some ten years ago, when I was based in Manhattan, there was a major economic crisis and everything seemed to slow down. My office was loaded to the gills with computer Toward an architecture of mind
doi:10.7238/a.v0i1.675 fatcat:g7cwsozomra3xpvrtrktvgcv6q