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Discussion on Texture Coordinate for Displacement Mapping of Micro-Geometry of Human Skins onto Face Models
肌微細構造の顔モデルへの貼りつけに関するテクスチャ座標系の一考察
2021
ITE Technical Report
肌微細構造の顔モデルへの貼りつけに関するテクスチャ座標系の一考察
We have been studying representation of micro-geometry of human skins applying computer graphics technologies. The technique generates micro-geometry of human skins including pores, furrows, and ridges, and renders on face models applies a displacement mapping technique. We need to suppose that appropriate texture coordinate values are calculated on the vertices of face models; however, it often happens that face models do not have appropriate texture coordinates. Therefore, we had an
doi:10.11485/itetr.41.12.0_283
fatcat:pcaxtdknuzcfzncy3wrhv3jqq4