A partial mediation effect of father-child attachment and self-esteem between parental marital conflict and subsequent features of internet gaming disorder in children: a 12-month follow-up study [post]

2020 unpublished
Objectives This study evaluated whether parent-child attachment and self-esteem may mediate the relationship between parental marital conflict and increases in features of internet gaming disorder (IGD) in children at one year. Method The baseline and one-year follow-up data for 268 children from the iCURE study were collected. The students were "non-cases of high risk of IGD" in the initial self-reported assessment, anyone living with both parents, current game user at baseline, and those who
more » ... ine, and those who completed a 12-month follow-up assessment. The Internet Game Use-Elicited Symptom Screen (IGUESS) was used to identify increases in IGD features at 12 months. To examine a potential mediation effect, structural equation modeling was performed. Results The direct effect was statistically significant, and parental marital conflict at baseline significantly predicted the increases in IGD features in children at the 12-month follow-up after adjusting for gender, sex, socioeconomic status, and baseline IGUESS score (ß=0.206, P=0.003). The indirect effect showed that attachment to fathers through self-esteem was a significant mediating effect (ß=0.078, P=0.045). Parental marital conflicts were associated with increases in IGD features in children through poor father-child attachment, and in turn, the lower levels of self-esteem in the children. Conclusion Parents, especially fathers, should make an effort to bond with their children to reduce the risk of their children's developing the IGD features. High risk of internet gaming disorder Self-reported IGD features were assessed by the IGUESS at both baseline and 12-month follow-up. This instrument was created based on the nine IGD criteria established by Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Students were instructed to respond reflecting their gaming behavior within the last 12 months, with each item rated on a four-point scale: 1 =strongly disagree, 2 =somewhat disagree, 3 =somewhat agree, 4 =strongly agree). A higher score indicates greater IGD severity 26 . A Cronbach's alpha of 0.80 was observed in this study. Covariates Possible confounding factors, including gender, age, family SES, and baseline IGUESS score, were
doi:10.21203/rs.2.12721/v2 fatcat:dwor3cjrtzaafdetiaodl4s6xq