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A saliency-based method of simulating visual attention in virtual scenes
2009
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology - VRST '09
Complex interactions occur in virtual reality systems, requiring the modelling of next-generation attention models to obtain believable virtual human animations. This paper presents a saliency model that is neither domain nor task specific, which is used to animate the gaze of virtual characters. A critical question is addressed: What types of saliency attract attention in virtual environments and how can they be weighted to drive an avatar's gaze? Saliency effects were measured as a function
doi:10.1145/1643928.1643973
dblp:conf/vrst/OyekoyaSS09
fatcat:doegjmy3c5dplciwgrc6wsamte