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This paper presents the ongoing process, challenges and approach of integrating open source hardware with the iPhone. The aim of the project was to create software and an accompanying device using Arduino, an open-source electronics prototyping platform based on flexible, easy-touse well documented hardware and software extensively used by artists. The iPhone was chosen primarily because of it ubiquitous presence but also because of creative possibilities due to computational power, networkingdoi:10.14236/ewic/eva2011.50 fatcat:ujvmf2ltlfesxe5ielad3poldu