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Maintaining student engagement is a major concern in higher education, especially when concepts become more sophisticated and coursework becomes more complex. Shared online virtual worlds are attractive in that they have the potential for supporting student engagement through novelty and intrigue whilst providing a programmable environment that can be tailored for educational purposes. This paper presents two case studies illustrating the use of such multi-user virtual environments (MUVE) fordoi:10.20533/ijds.2040.2570.2010.0031 fatcat:xsxbkzzjuvd2nk4quhrkinuhum