E-LEARNING IN ONLINE EDUCATION GAME FOR KIDS

Nia Karniawati, G M Rani
2020 Jurnal Teknologi Informasi dan Pendidikan  
This study aims to identify e-learning as a branding of kids educational online games. Descriptive method was used to present a complete overview regarding the situation related to variables examined. The results of this research are to recognize the development of branding and the benefit provided by e-learning in the application of educational games for kids. Discussing the product branding of e-learning games for kids was conducted in this research.
doi:10.24036/tip.v13i2.335 fatcat:7l56s3ppg5cc5l6chwv6huwqoy