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Metal-Level Control Architecture for Massively Multiagent Simulations
2006
Proceedings of the 2006 Winter Simulation Conference
Various situations in a massively multi-agent simulation will emerge in a simulation or the period of the simulation will become too long. These situations cause problems for system operators in that each action scenario becomes too complex to maintain and a simulation costs very long time. Therefore, flexible control of the simulation, such as changing simulation speed and switching agents' action scenarios, is required. We propose a meta-scenario description language and a meta-level control
doi:10.1109/wsc.2006.323172
dblp:conf/wsc/YamaneI06
fatcat:2mhqc5vzmfdzrdhvqahexxixla