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Since 1980s, with the popularization of computer technologies in a way encompassing ordinary users, software localization industry has appeared and by expanding its effect area over time and with the arrival of new technologies, web localization and game localization industries have also emerged, thanks to the huge dimension of internet and gaming sector. Especially since the year 2000, when the millenium age began to take place, smart phones have also been popularized instead of ordinarydoi:10.18033/ijla.3988 fatcat:wxziuh2dmbcerg6gxco52usgwm