A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
A hardware pipeline for accelerating ray traversal algorithms on streaming processors
2010
2010 IEEE 8th Symposium on Application Specific Processors (SASP)
Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a computer model. To accelerate the processing of rays, scenes are typically compiled into smaller spatial boxes using a tree structure and rays then traverse the tree structure to determine relevant spatial boxes. This allows computations involving rays and scene objects to be limited to only objects close to the ray and does not require processing all elements in the computer model. We present a ray
doi:10.1109/sasp.2010.5521150
dblp:conf/sasp/SteffenZ10
fatcat:k4kcdq2rfnc7xfctkebegirdgq