A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
Extensible Multi-domain Generation of Virtual Worlds using Blackboards
2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Procedural generation of large virtual worlds remains a challenge, because current procedural methods mainly focus on generating assets for a single content domain, such as height maps, trees or buildings. Furthermore current approaches for multi-domain content generation, i.e. generating complete virtual environments, are often too ad-hoc to allow for varying design constraints from creatives industries such as the development of video games. In this paper, we propose a multi-domain procedural
doi:10.5220/0006102000820092
dblp:conf/grapp/DeglorieGHL17
fatcat:652hqmbt5va7dasnfdyz2ps5ku