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We apply a neurobiological model of visual attention and gaze control to the automatic animation of a photorealistic virtual human head. The attention model simulates biological visual processing along the occipito-parietal pathway of the primate brain. The gaze control model is derived from motion capture of human subjects, using high-speed video-based eye and head tracking apparatus. Given an arbitrary video clip, the model predicts visual locations most likely to attract an observer'sdoi:10.1109/icme.2006.262440 dblp:conf/icmcs/IttiDP06 fatcat:rnkriwftffhuzlkmaymidypzca