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CTArcade: Computational thinking with games in school age children
2014
International Journal of Child-Computer Interaction
We believe that children as young as ten can directly benefit from opportunities to engage in computational thinking. One approach to provide these opportunities is to focus on social game play. Understanding game play is common across a range of media and ages. Children can begin by solving puzzles on paper, continue on game boards, and ultimately complete their solutions on computers. Through this process, learners can be guided through increasingly complex algorithmic thinking activities
doi:10.1016/j.ijcci.2014.06.003
fatcat:ejjxnetn7nafndzjllsyq7r72m