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THE EFFECT OF GAME IN INCREASING STUDENTS' VOCABULARY AT SD INPRESS TINGGIMAE
2019
Klasikal: Journal of Education, Language Teaching and Science
The objective of this research is to find out whether or not the game increase the Students' Vocabulary at SD Inpress Tinggimae. This research employed a pre-experimental design with involved pre-test and post-test. The sample of this research was 30 students and there are three technique of collecting data were pre-test, treatment, and posttest. The result of the students' mean score in pre-test and post-test show thatThe mean score of the students pre-test is 5..4 and mean score of the
doi:10.52208/klasikal.v1i2.34
fatcat:dt3tsnqkjfarpomavqcjfr3niu