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The study is aimed to adapt the Online Gaming Addiction Questionnaire for university students. The research sample consists of 254 university students receiving education in Sakarya and İzmir provinces and playing online games. Three subscales, explaining 63.1% of the total variance, were obtained in compliance with the original scale via factor analysis. The analysis for criterion validity showed that, there is 59.7% positive correlation between the present research and that of Young'sdoi:10.32568/jfce.403131 fatcat:quzflaokznac3lpvecffr52ewi