Tutorial on Inhabited Virtual Heritage [article]

Nadia Magnenat-Thalmann, Alan Chalmers, Pascal Fua, Daniel Thalmann
2002 Eurographics State of the Art Reports  
Virtual crowds are becoming common in non-real-time applications, however the real-time domain is still unexplored. In this paper we discuss challenges of such simulations, especially the need to efficiently manage variety. We introduce the concept of levels of variety. Then we present our work on crowd behavior simulation aimed at interactive real-time applications such as computer games or virtual environments. We define a modular behavioral architecture of a multi-agent system allowing
more » ... mous and scripted behavior of agents supporting variety. Finally we show applications of our system in a virtual reality training and a virtual heritage reconstruction.
doi:10.2312/egt.20021059 fatcat:je5fnfvlmbcopgn2day32x5djm