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The need for STEAM education has increased as an educational law of Mathematics, Science and Information Education was promulgated in April 2018, and applied to the revised curriculum of 2015 in Korea. Development of a STEAM program using flexible display expected to be a suitable tool for mathematics, science and software classes. In this research, we developed Flexible Display Programming tool based on scratch 2.0. Based on that software we designed STEAM educational program for elementary,doi:10.18178/ijiet.2019.9.8.1266 fatcat:gwtxpoqe6jgrxhhgbybg6xzyli