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In many cases, a mobile user has the option of connecting to one of several IEEE 802.11 access points (APs), each using an independent channel. User throughput in each AP is determined by the number of other users as well as the frame size and physical rate being used. We consider the scenario where users could multihome, i.e., split their traffic amongst all the available APs, based on the throughput they obtain and the price charged. Thus, they are involved in a non-cooperative game with eachdoi:10.1109/infocom.2006.314 dblp:conf/infocom/ShakkottaiAK06 fatcat:3cc7yumeejagzoghhqm74xikha