A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is
This paper aims to analyze the change in the cultural depictions of female characters in video gaming history through the developments of the character Princess Zelda over the course of ten games from The Legend of Zelda Series, spanning from 1986 to 2017. The ten games were divided into three categories by the developers that managed the series, games by Shigeru Miyamoto (1986 - 1998),Takashi Tezuka (2002 - 2009), and Eiji Aonuma. (2008 - 2019), respectively. Under each developers' tunure,doi:10.47611/jsrhs.v9i1.1189 fatcat:xo7r4udoyrclbf35wzuyuu3bim