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Architectonics of Game Spaces
The frequently assumed proximity between architectural spaces in reality and their virtual counterparts in video games is based on a misunderstanding. The architectural discourse, when it occasionally comes into contact with disciplines related to the development of virtual realities, notes that today's video games provide entire cities as fields of play! But how would these vast spatial entities have been designed if experts in architecture and urban planning were not involved? The gamingdoi:10.14361/9783839448021-014 fatcat:bplmfzw5ibeclcsqmds6ulxcqa