A Framework for Human-like Behavior in an immersive virtual world

Fons Kuijk, Sigurd Van Broeck, Claude Dareau, Brian Ravenet, Magalie Ochs, Konstantinos Apostolakis, Petros Daras, David Monaghan, Noel E O'Connor, Julie Wall, Ebroul Izquierdo
2013 2013 18th International Conference on Digital Signal Processing (DSP)  
Just as readers feel immersed when the story-line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their lifelong observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic
more » ... rtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being visualized in a 3D space, the virtual characters (autonomous agents as well as avatars representing users) in the immersive environment facilitate social interaction and multi-party collaboration, mixing virtual with real.
doi:10.1109/icdsp.2013.6622826 dblp:conf/icdsp/KuijkBDROADMOWI13 fatcat:aryka2lofvcaznosez2qlydoqe