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Generating realistic texture feelings on tactile displays using data-driven methods has attracted a lot of interest in the last decade. However, the need for large data storage and transmission rates complicates the use of these methods for future commercial displays. In this paper, we propose a new texture rendering approach which can compress the texture data significantly for electrostatic displays. Using three sample surfaces, we first explain how to record, analyze and compress the texturedoi:10.5281/zenodo.3711066 fatcat:gd5vrgp72rct7kiwz35p5o42qi