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Distance estimation in large immersive projection systems, revisited
2015
2015 IEEE Virtual Reality (VR)
When walking within an immersive projection environment, accommodation distance, parallax and angular resolution vary according to the distance between the user and the projection walls which can influence spatial perception. As CAVE-like virtual environments get bigger, accurate spatial perception within the projection setup becomes increasingly important for application domains that require the user to be able to naturally explore a virtual environment by moving through the physical
doi:10.1109/vr.2015.7223320
dblp:conf/vr/BruderSOL15
fatcat:cnkuh3yj7bc6diwnl4gmbybgrm