実光源の推定に基づく拡張現実感映像の生成手法(ARとゲーム,映像表現・芸術科学フォーラム2014)
Generation Method of Augmented Reality Video based on the Estimation of Real Light Sources

Yuta Ikeshima, Youngha Chang, Nobuhiko Mukai
2014 ITE Technical Report  
Abs 重 ract In Augmented Reality ( AR ) , which is a technique to display virtual objects in the real space , the shadow of a vi 血 a 且object cannot be displayed correctly unless real light sources are co 皿 ectly estimated . In this paper, we propose a method that can estimate the directions of multi light sources by using pattem matching between the shadow of a 3D marker and shadow images in database even ifthe camera and the marker move . lt can be possible to have AR optically correct by
more » ... g the shadow ofthe virtual oblect based on the infbrmation ofthe position and the posture ofthe marker and the resu 畳 ts estimated fbr the light source directions 、
doi:10.11485/itetr.38.16.0_27 fatcat:sb6qsrkxq5gnfgwr6mfep7hboy