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This study intends to 1) develop teaching media "Sciencemopoly Game" for grade VIII students of SMP Al Qur'an Zaenuddin on the digestive system topic; 2) determine the feasibility of Sciencemopoly Game; 3) know the increase in students' learning motivation. This research is a research and development (R & D) using the 4D model. Questionnaires with the Likert scale were used as the research instrument, and the collected data were analyzed using the descriptive-statistics method. The resultsdoi:10.1063/5.0117688 fatcat:zj425a5ps5f6poeu3goywczwr4